A stay-on-the-platform game implemented in Java and libGDX for mobile with animations and models made entirely in Blender.
The game is partially implemented, and includes:
- Animations and models made entirely in Blender.
- Particle effects made in libGDX.
- Score counter.
- Gems to collect, increasing score.
- Enemies moving at random to knock the player off.
- A level with boundaries that player must stay in.
- Auto-reset after falling off.
- 30 FPS gameplay.