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Move vertex coincidence validation to solid
Before it was in shell. This partially addresses #1689, holding off on validating sketches until we figure out sketch-face relationship: #1691
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,99 @@ | ||
use crate::objects::Solid; | ||
use std::iter::repeat; | ||
|
||
use crate::{ | ||
objects::{Solid, Vertex}, | ||
storage::Handle, | ||
}; | ||
use fj_math::Point; | ||
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use super::{Validate, ValidationConfig, ValidationError}; | ||
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impl Validate for Solid { | ||
fn validate_with_config( | ||
&self, | ||
_: &ValidationConfig, | ||
_: &mut Vec<ValidationError>, | ||
config: &ValidationConfig, | ||
errors: &mut Vec<ValidationError>, | ||
) { | ||
SolidValidationError::check_vertices(self, config, errors) | ||
} | ||
} | ||
|
||
/// [`Solid`] validation failed | ||
#[derive(Clone, Debug, thiserror::Error)] | ||
pub enum SolidValidationError { | ||
/// [`Solid`] contains vertices that are coincident, but not identical | ||
#[error( | ||
"Solid contains Vertices that are coinciendent but not identical\n | ||
Vertex 1: {:#?} {:#?} | ||
Vertex 2: {:#?} {:#?} | ||
", .0[0].0, .0[0].1,.0[1].0,.0[1].1 | ||
)] | ||
DistinctVertsCoincide([(Handle<Vertex>, Point<3>); 2]), | ||
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/// [`Solid`] contains vertices that are identical, but do not coincide | ||
#[error( | ||
"Solid contains Vertices that are identical but do not coincide\n | ||
Vertex 1: {:#?} {:#?} | ||
Vertex 2: {:#?} {:#?} | ||
", .0[0].0, .0[0].1,.0[1].0,.0[1].1 | ||
)] | ||
IdenticalVertsNotCoincident([(Handle<Vertex>, Point<3>); 2]), | ||
} | ||
|
||
impl SolidValidationError { | ||
fn check_vertices( | ||
solid: &Solid, | ||
config: &ValidationConfig, | ||
errors: &mut Vec<ValidationError>, | ||
) { | ||
let vertices: Vec<(Point<3>, Handle<Vertex>)> = solid | ||
.shells() | ||
.flat_map(|s| s.faces()) | ||
.flat_map(|face| { | ||
face.all_cycles() | ||
.flat_map(|cycle| cycle.half_edges().cloned()) | ||
.zip(repeat(face.surface().geometry())) | ||
}) | ||
.map(|(h, s)| { | ||
( | ||
s.point_from_surface_coords(h.start_position()), | ||
h.start_vertex().clone(), | ||
) | ||
}) | ||
.collect(); | ||
|
||
// This is O(N^2) which isn't great, but we can't use a HashMap since we | ||
// need to deal with float inaccuracies. Maybe we could use some smarter | ||
// data-structure like an octree. | ||
for a in &vertices { | ||
for b in &vertices { | ||
match a.1.id() == b.1.id() { | ||
true => { | ||
if a.0.distance_to(&b.0) > config.identical_max_distance | ||
{ | ||
errors.push( | ||
Self::IdenticalVertsNotCoincident([ | ||
(a.1.clone(), a.0), | ||
(b.1.clone(), b.0), | ||
]) | ||
.into(), | ||
) | ||
} | ||
} | ||
false => { | ||
if a.0.distance_to(&b.0) < config.distinct_min_distance | ||
{ | ||
errors.push( | ||
Self::DistinctVertsCoincide([ | ||
(a.1.clone(), a.0), | ||
(b.1.clone(), b.0), | ||
]) | ||
.into(), | ||
) | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} |