A basic Golang library for the RCON Protocol.
This is kind of a implementation of the rcon lib with a simplified API that should empower the user.
- Max control over the underlying connection.
- Works on a slow internet connection.
- Stable, reliable and tested implementation.
- Small API surface.
- Simple and powerfully error type system.
- Good documented.
- Offering different levels of abstraction.
Small overview of the structure and most important files.
Inside the "main" package you will find the low-level implementation of the grcon Protocol. The starting point to get into it is the grcon.go File.
This is the location for helper functions. It is a collection to facilitate the
interaction with Packet
s and RemoteConsole
.
The spot to look into for a higher abstracted API to interact with a
RemoteConsole
. It simplifies the interaction and hides all complexity.
The currently only existing client is the SimpleClient but I can imagine to add game/server specific implementations in the future.
Make the best std lib that provides a low-level implementation but also offers packages/ways to abstract the handling with single packets.
I was unhappy with the API of the rcon lib and decided to build a new package to not break the old API. I could also have opted to make a version 2 of the old lib, but I feel like the focus has shifted and it wouldn't be that clear with a new major version.
This lib is licensed under the MIT License and contains parts of the implementation from james4k/rcon.
If you should encounter a bug or a missing feature don't hesitate to open an issue or even submit a pull-request.