Releases: hadobedo/FunkiniOS
FunkiniOS v1.0.2
FunkiniOS v1.0.2
Fixes
- Should now compile on >= Xcode 12 and play on iOS 15!
- Fixed incorrect Bundle ID
HOW TO UPDATE:
Simply download and install this version using AltStore or Sideloadly, or Filza & AppSync if jailbroken.
If you have an iPad/iPhone 11 or newer, head over to https://hadobedo.github.io/ to try out the mobile version. This is relatively untested but should work, but don't expect stability.
For development updates, check out my twitter @NicksWorkslol and my YouTube channel Nick's Works!
FunkiniOS v1.0.1
FunkiniOS v1.0.1
Fixes
- Controls should now show up on iPhone 6+, 7+, and 8+ IPA version.
HOW TO UPDATE:
Simply download and install this version using AltStore or Filza & AppSync if jailbroken.
If you have an iPad/iPhone 11 or newer, head over to https://hadobedo.github.io/ to try out the mobile version. This is relatively untested but should work, but don't expect stability.
For development updates, check out my twitter @NicksWorkslol and my youtube channel Nick's Works!
FunkiniOS v1.0
It's finally ready! This is my native port of Friday Night Funkin' by ninjamuffin99, PhantomArcade and evilsk8r to iOS devices/Safari!
What I've done:
- add scaling for most iOS devices so the game looks and plays well on almost every iOS device.
- reduced RAM usage by ~70% in some levels by compressing assets and making spritesheets smaller through exporting custom texture atlases based off the .fla file released by PhantomArcade.
- other fixes that probably suck
Install using AltStore or Filza & AppSync if jailbroken.
If you have an iPad/iPhone 11 or newer, head over to https://hadobedo.github.io/ to try out the mobile version. This is relatively untested but should work, but don't expect stability.
There WILL be bugs in this version, as I can only test with a limited amount of devices and xCode simulators kinda suck.
KNOWN ISSUES:
- iPhone 6/A8 devices and older have trouble loading the story mode menu as it uses too much RAM. You can play most levels via the Freeplay menu, however.
- The 'sick', 'good', 'bad', etc text is off center on most devices. This will likely be fixed in upcoming releases.
- In week 6, in order to get past the dialogue, tap the A button behind the dialogue box/blur. This will likely be fixed in upcoming releases.
- There will be scaling issues on devices like iPhone XR, iPhone 11, iPhone 12, iPhone 12 Pro Max, etc. as I do not own these devices, and once again, xCode simulators are awful.
- In week 6, there is some audio stuttering. I'm unsure as to why this happens, but I will look into it.
- Probably more I've forgotten
If you find a bug, please post an issue to the Github or contact me via Twitter. Also, please feel free to poke through the code and see if there's any improvements I can make!
For development updates, check out my twitter @NicksWorkslol and my youtube channel Nick's Works!
Thank you all so much for the support, and don't forget to show love to the original dev team!