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Run watch tasks when a file changes, and inject the result into the browser.

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Design.io

Run watch tasks when a file changes, and inject the result into the browser.

Install

npm install design.io -g

Note: Design.io uses Ruby to watch files on a Mac, using Mac's FSEvents. FSEvents is the most efficient way of getting notified when a file changes on a Mac. The other solution is to iterate over the project file tree every milliseconds, but that quickly becomes a problem with decently sized projects. The reason design.io uses Ruby to do this is because the Node.js fs.watch command does not work correctly across different versions of node and even sometimes on different versions of the Mac OS. There are several issues posted about this: https://github.com/joyent/node/issues/search?q=fs.watch. If you know of a better workaround, please let me know - this is only temporary, but Mac comes with Ruby and this solution works very well. Do note though, if you don't have RVM (Ruby Version Manager) installed, you most likely have to install design.io with sudo npm install design.io -g.

Run

First, you need design.io to setup a global HTTP server that will send your changed/processed files to the apps using them. This can run in the background and will always be on.

design.io start

Then, in your specific project that you want to watch files in, run

design.io # equivalent to `design.io watch`

This will set up a watcher that watches every file and directory within your project folder tree. Anytime a file changes, design.io will iterate through all of the watch tasks defined in your projects Watchfile. It will then test the path of the changed file against each watch task, and if it matches, will run its update, destroy, or create method. Within those 3 methods, you can then say this.broadcast({some: "json"}) (maybe you've compiled CSS and want to inject it into the browser).

That broadcast method is called from within the process defined by the design.io watch command within your project directory. Somehow this must communicate this to the global HTTP server defined with design.io start. It does this through the amazingness that is hook.io.

Hook.io works by allowing totally separate command-line processes communicate with each other through events.

In design.io, you are running two commands:

  1. design.io start to start <1> global node HTTP server
  2. design.io watch in project directories

Both of those commands instantiate a hook through hook.io: design.io start listens for file change events dispatched from design.io watch, and design.io watch listen for "shut down all design.io processes" from design.io start.

This is extremely powerful. It means you can have several projects, all with their own file watcher system, and have a way of notifying the central hub HTTP server when something changes. And you can manage the operating system processes easily.

To list all of the processes design.io is using, run

forever list

This is from the awesome forever module from Nodejitsu, which allows you to easily manage multiple child processes. Hook.io also uses forever in some places.

The Watchfile

The real power of design.io comes from the Watchfile.

The Watchfile is like a Makefile, Cakefile, Rakefile, or Jakefile: it defines a set of tasks, but these are "watch" tasks.

This is what a blank watch task looks like:

# ./Watchfile

watch /\.(styl|less|sass|scss|css)$/
  initialize: (path) ->
    
  create: (path) ->
    @update(path)
    
  update: (path) ->
      
  delete: (path) ->
  
  client:
    # id, path, body
    create: (data) ->
      # this is in the browser's context!
    
    update: (data) ->
      
    delete: (data) ->
      

Each watch task defines a Watcher object which has 4 methods that you can define in both the file system and client scopes:

  • initialize(path, callback): run when you boot up design.io watch and it reads all the files in the project directory. You might use this to compile all your CoffeeScript or LESS for your app when it starts.
  • create(path, callback): run when a file is added anywhere in your project tree.
  • update(path, callback): run when a file is saved (technically, when the mtime changes, which can happen when you run the unix touch path/to/file command)
  • delete(path, callback): run when a file is removed.

You can also define what you want the browser (client) to do on each of these actions. Everything defined in the client object within a watch task is executed in the browsers scope. It receives JSON sent from the browser. The convention is to send an object with these default properties:

{
  "body": "function() { alert('!'); }",
  "path": "public/javascripts/application.js",
  "id":   "public-javascripts-application-js"
}

You can add any property really. With that, you can eval the code or whatever you want in the browser. That's it.

A lot of the common cases have been solved so far:

Also, by adding the following line to the top of your Watchfile, you can edit the Watchfile without restarting design.io and the next file you save will reflect the state of the new Watchfile:

require('design.io').extension('watchfile')()

Client Side

Add the design.io.js client to your html head. You also need jQuery, and Socket.IO.

<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.0/jquery.min.js"></script>
<script type="text/javascript" src="/javascripts/socket.io.js"></script>
<script type="text/javascript" src="/javascripts/design.io.js"></script>

You can just grab socket.io from here as well.

Using Extensions

Design.io comes with two basic extensions:

  1. Stylesheet watching/compressing/injecting
  2. JavaScript watching/compressing/injecting

You can include them in your Watchfile like this:

require("design.io").extension("watchfile")
require("design.io").extension("stylesheets", compress: true)
require("design.io").extension("javascripts")

watch /\.md$/ # some custom one...

Possibilities

Resources

License

(The MIT License)

Copyright © 2011 - 2012 Lance Pollard <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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