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configure.cfg
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// generated by Call of Duty, do not modify
set cg_bobAmplitudeDucked "0.015"
set cg_bobAmplitudeProne "0.03"
set cg_bobAmplitudeStanding "0.008"
set cg_bobMax "8"
set cg_bobWeaponAmplitude "0.16"
set cg_bobWeaponLag "0.25"
set cg_bobWeaponMax "10"
set cg_bobWeaponRollAmplitude "1.5"
set cg_brass "1"
set cg_crosshairAlpha "1.0"
set cg_crosshairAlphaMin "0.7"
set cg_crosshairDynamic "0"
set cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
set cg_cursorHints "3"
set cg_draw2D "1"
set cg_drawCrosshair "1"
set cg_drawFPS "0"
set cg_drawMemInfo "0"
set cg_drawpaused "1"
set cg_drawScriptUsage "0"
set cg_drawSnapshot "0"
set cg_drawSoundOverlay "0"
set cg_drawStatus "1"
set cg_drawTimer "0"
set cg_drawVersion "1"
set cg_errordecay "100"
set cg_gameBoldMessageWidth "60"
set cg_gameMessageWidth "70"
set cg_hintFadeTime "100"
set cg_hudAlpha "1.0"
set cg_hudCompassMaxRange "1024"
set cg_hudCompassMinRadius "0"
set cg_hudCompassMinRange "0"
set cg_hudCompassSize "1.0"
set cg_hudCompassSpringyPointers "0"
set cg_hudDamageIconHeight "64"
set cg_hudDamageIconOffset "32"
set cg_hudDamageIconTime "2000"
set cg_hudDamageIconWidth "128"
set cg_hudFiles "ui/hud.txt"
set cg_hudObjectiveMaxHeight "70"
set cg_hudObjectiveMaxRange "2048"
set cg_hudObjectiveMinAlpha "1"
set cg_hudObjectiveMinHeight "-70"
set cg_hudObjectiveNumRings "10"
set cg_hudObjectiveRingSize "64"
set cg_hudObjectiveRingTime "10000"
set cg_hudStanceFlash_b "0.3"
set cg_hudStanceFlash_g "1.0"
set cg_hudStanceFlash_r "1.0"
set cg_hudStanceHintPrints "1"
set cg_letterbox "0"
set cg_marks "1"
set cg_nopredict "0"
set cg_norender "0"
set cg_railTrailTime "400"
set cg_runpitch "0.002"
set cg_runroll "0.005"
set cg_selectedPlayer "0"
set cg_shadows "0"
set cg_showmiss "0"
set cg_stats "0"
set cg_stereoSeparation "0.4"
set cg_subtitleMinTime "3"
set cg_subtitles "1"
set cg_subtitleWidth "80"
set cg_thirdPersonRange "40"
set cg_viewsize "100"
set cg_weaponCycleDelay "0"
set cl_anglespeedkey "1.5"
set cl_avidemo "0"
set cl_conXOffset "0"
set cl_debugMove "0"
set cl_forceavidemo "0"
set cl_goStandJumpTime "0"
set cl_language "0"
set cl_languagesavailable "0"
set cl_languagetranslate "1"
set cl_languagewarnings "1"
set cl_languagewarningsaserrors "0"
set cl_mouseAccel "0"
set cl_nodelta "0"
set cl_noprint "0"
set cl_paused "0"
set cl_pitchspeed "140"
set cl_run "1"
set cl_showmouserate "0"
set cl_shownet "0"
set cl_showSend "0"
set cl_stance "0"
set cl_stanceTemp "0"
set cl_testAnimWeight "0"
set cl_xmodelcheck "0"
set cl_yawspeed "140"
set com_animCheck "0"
set com_dumpingdxf "0"
set com_hunkmegs "128"
set com_maxfps "0"
set com_speeds "0"
set com_statmon "0"
set con_boldgamemessagetime "8"
set con_debug "0"
set con_gamemessagetime "5"
set con_minicon "0"
set con_miniconlines "5"
set con_minicontime "4"
set fs_basegame ""
set fs_basepath "d:\projects\mk\game"
set fs_cdpath ""
set fs_copyfiles "0"
set fs_debug "0"
set fs_game ""
set fs_homepath "d:\projects\mk\game"
set fs_restrict ""
set fx_cull "1"
set g_changelevel_time "4"
set g_connectpaths "0"
set g_debugDamage "0"
set g_debugMove "0"
set g_debugProneCheck "0"
set g_debugProneCheckDepthCheck "1"
set g_friendlyfireDist "256"
set g_friendlyfireUseDist "256"
set g_friendlyfireUseTime "500"
set g_gravity "800"
set g_ignorePathErrors "0"
set g_knockback "1000"
set g_listEntity "0"
set g_no_script_spam "0"
set g_speed "190"
set g_spSkill "2"
set g_synchronousClients "0"
set g_useGear "1"
set g_useholdtime "10"
set g_weaponAmmoPools "0"
set g_weaponrespawn "5"
set journal "0"
set logfile "0"
set mss_3d_provider "Miles Fast 2D Positional Audio"
set mss_bits "16"
set mss_errorOnMissing "1"
set mss_khz "44"
set mss_q3fs "1"
set mss_stereo "1"
set nextdemo ""
set nextmap ""
set pmove_fixed "0"
set pmove_msec "8"
set r_allowSoftwareGL "0"
set r_arb_texture_cube_map "1"
set r_arb_texture_env_add "1"
set r_arb_texture_env_combine "1"
set r_arb_texture_env_dot3 "1"
set r_arb_vertex_buffer_object "1"
set r_arb_vertex_program "1"
set r_ati_element_array "1"
set r_ati_fragment_shader "1"
set r_ati_fsaa_samples "1"
set r_ati_pntriangles "0"
set r_ati_truform_normalmode "QUADRATIC"
set r_ati_truform_pointmode "CUBIC"
set r_ati_truform_tess "1"
set r_ati_vertex_array_object "1"
set r_clear "0"
set r_colorbits "32"
set r_colorMipLevels "0"
set r_cullBModels "1"
set r_cullXModels "1"
set r_customaspect "1"
set r_customheight "1024"
set r_customwidth "1600"
set r_debugGLErrors "0"
set r_debugOptTex "0"
set r_depthbits "0"
set r_detailtextures "1"
set r_diffuseSunQuality "2"
set r_diffuseSunSteps "3"
set r_displayRefresh "0"
set r_dlightQuality "1"
set r_dlightRadius "0.1124278"
set r_dlightShift "0.3162278"
set r_drawSun "1"
set r_dynamiclight "1"
set r_entLightCutoff "0.2"
set r_errorOnConflicts "1"
set r_ext_compiled_vertex_array "1"
set r_ext_draw_range_elements "1"
set r_ext_rescale_normal "1"
set r_ext_texture_filter_anisotropic "0"
set r_fastsky "0"
set r_finish "0"
set r_flares "1"
set r_fullscreen "1"
set r_gamma "1.0"
set r_ignoreGLErrors "1"
set r_ignorehwgamma "0"
set r_inGameVideo "1"
set r_intensity "1"
set r_lodbias "0"
set r_lodscale "1"
set r_logFile "0"
set r_maxActiveTextures "0"
set r_maxEntLights "8"
set r_maxpolys "4096"
set r_maxpolyverts "8192"
set r_maxTextureSize "0"
set r_mem_agp "8"
set r_mem_backend "0.5"
set r_mem_manual "0"
set r_mem_video "2"
set r_minEntLightIntensity "0.02"
set r_mode "3"
set r_nv_fence "1"
set r_nv_fog_dist "1"
set r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
set r_nv_register_combiners "2"
set r_nv_texture_shader "1"
set r_nv_vertex_array_range "2"
set r_optimize "1"
set r_optimizeBackend "1"
set r_optimizeSModels "1"
set r_optimizeTextures "2"
set r_optimizeWorld "1"
set r_optimizeXModels "100"
set r_overBrightBits "1"
set r_picmip "1"
set r_picmip2 "2"
set r_portalbevels "0.7"
set r_primitives "0"
set r_printShaders "0"
set r_railCoreWidth "1"
set r_railSegmentLength "32"
set r_railWidth "16"
set r_showImages "0"
set r_simpleMipMaps "1"
set r_skip_auto_config "0"
set r_smc_enable "1"
set r_stencilbits "8"
set r_sunblind_fadein ".5"
set r_sunblind_fadeout "3"
set r_sunblind_max_angle "5"
set r_sunblind_max_darken ".75"
set r_sunblind_min_angle "30"
set r_sunflare_fadein "1"
set r_sunflare_fadeout "1"
set r_sunflare_max_alpha "1"
set r_sunflare_max_angle "2"
set r_sunflare_max_size "2500"
set r_sunflare_min_angle "45"
set r_sunflare_min_size "0"
set r_sunflare_shader "sunFlareShader"
set r_sunglare_fadein ".5"
set r_sunglare_fadeout "3"
set r_sunglare_max_angle "5"
set r_sunglare_max_lighten ".75"
set r_sunglare_min_angle "30"
set r_sunsprite_shader "sun"
set r_sunsprite_size "16"
set r_swapDelay "0"
set r_swapInterval "0"
set r_texturebits "0"
set r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set r_vbo_interleave "0"
set r_vbo_smc_static_draw "1"
set r_vbo_stream_draw "1"
set r_vc_compile "0"
set r_vc_makelog "0"
set r_vc_showlog "0"
set r_verbose "0"
set r_weightMipMaps "0"
set scr_conspeed "3"
set showdrop "0"
set showpackets "0"
set sv_framerate_smoothing "1"
set sv_killserver "0"
set sv_showCommands "0"
set ui_bigFont "0.4"
set ui_campaign "american"
set ui_cmd ""
set ui_currentMap "0"
set ui_currentNetMap "0"
set ui_extraBigFont "0.55"
set ui_initialized "0"
set ui_menuFiles "ui/menus.txt"
set ui_mousePitch "0"
set ui_prevClass "-1"
set ui_prevTeam "-1"
set ui_prevWeapon "-1"
set ui_smallFont "0.25"