// generated by Call of Duty, do not modify set cg_bobAmplitudeDucked "0.015" set cg_bobAmplitudeProne "0.03" set cg_bobAmplitudeStanding "0.008" set cg_bobMax "8" set cg_bobWeaponAmplitude "0.16" set cg_bobWeaponLag "0.25" set cg_bobWeaponMax "10" set cg_bobWeaponRollAmplitude "1.5" set cg_brass "1" set cg_crosshairAlpha "1.0" set cg_crosshairAlphaMin "0.7" set cg_crosshairDynamic "0" set cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga" set cg_cursorHints "3" set cg_draw2D "1" set cg_drawCrosshair "1" set cg_drawFPS "0" set cg_drawMemInfo "0" set cg_drawpaused "1" set cg_drawScriptUsage "0" set cg_drawSnapshot "0" set cg_drawSoundOverlay "0" set cg_drawStatus "1" set cg_drawTimer "0" set cg_drawVersion "1" set cg_errordecay "100" set cg_gameBoldMessageWidth "60" set cg_gameMessageWidth "70" set cg_hintFadeTime "100" set cg_hudAlpha "1.0" set cg_hudCompassMaxRange "1024" set cg_hudCompassMinRadius "0" set cg_hudCompassMinRange "0" set cg_hudCompassSize "1.0" set cg_hudCompassSpringyPointers "0" set cg_hudDamageIconHeight "64" set cg_hudDamageIconOffset "32" set cg_hudDamageIconTime "2000" set cg_hudDamageIconWidth "128" set cg_hudFiles "ui/hud.txt" set cg_hudObjectiveMaxHeight "70" set cg_hudObjectiveMaxRange "2048" set cg_hudObjectiveMinAlpha "1" set cg_hudObjectiveMinHeight "-70" set cg_hudObjectiveNumRings "10" set cg_hudObjectiveRingSize "64" set cg_hudObjectiveRingTime "10000" set cg_hudStanceFlash_b "0.3" set cg_hudStanceFlash_g "1.0" set cg_hudStanceFlash_r "1.0" set cg_hudStanceHintPrints "1" set cg_letterbox "0" set cg_marks "1" set cg_nopredict "0" set cg_norender "0" set cg_railTrailTime "400" set cg_runpitch "0.002" set cg_runroll "0.005" set cg_selectedPlayer "0" set cg_shadows "0" set cg_showmiss "0" set cg_stats "0" set cg_stereoSeparation "0.4" set cg_subtitleMinTime "3" set cg_subtitles "1" set cg_subtitleWidth "80" set cg_thirdPersonRange "40" set cg_viewsize "100" set cg_weaponCycleDelay "0" set cl_anglespeedkey "1.5" set cl_avidemo "0" set cl_conXOffset "0" set cl_debugMove "0" set cl_forceavidemo "0" set cl_goStandJumpTime "0" set cl_language "0" set cl_languagesavailable "0" set cl_languagetranslate "1" set cl_languagewarnings "1" set cl_languagewarningsaserrors "0" set cl_mouseAccel "0" set cl_nodelta "0" set cl_noprint "0" set cl_paused "0" set cl_pitchspeed "140" set cl_run "1" set cl_showmouserate "0" set cl_shownet "0" set cl_showSend "0" set cl_stance "0" set cl_stanceTemp "0" set cl_testAnimWeight "0" set cl_xmodelcheck "0" set cl_yawspeed "140" set com_animCheck "0" set com_dumpingdxf "0" set com_hunkmegs "128" set com_maxfps "0" set com_speeds "0" set com_statmon "0" set con_boldgamemessagetime "8" set con_debug "0" set con_gamemessagetime "5" set con_minicon "0" set con_miniconlines "5" set con_minicontime "4" set fs_basegame "" set fs_basepath "d:\projects\mk\game" set fs_cdpath "" set fs_copyfiles "0" set fs_debug "0" set fs_game "" set fs_homepath "d:\projects\mk\game" set fs_restrict "" set fx_cull "1" set g_changelevel_time "4" set g_connectpaths "0" set g_debugDamage "0" set g_debugMove "0" set g_debugProneCheck "0" set g_debugProneCheckDepthCheck "1" set g_friendlyfireDist "256" set g_friendlyfireUseDist "256" set g_friendlyfireUseTime "500" set g_gravity "800" set g_ignorePathErrors "0" set g_knockback "1000" set g_listEntity "0" set g_no_script_spam "0" set g_speed "190" set g_spSkill "2" set g_synchronousClients "0" set g_useGear "1" set g_useholdtime "10" set g_weaponAmmoPools "0" set g_weaponrespawn "5" set journal "0" set logfile "0" set mss_3d_provider "Miles Fast 2D Positional Audio" set mss_bits "16" set mss_errorOnMissing "1" set mss_khz "44" set mss_q3fs "1" set mss_stereo "1" set nextdemo "" set nextmap "" set pmove_fixed "0" set pmove_msec "8" set r_allowSoftwareGL "0" set r_arb_texture_cube_map "1" set r_arb_texture_env_add "1" set r_arb_texture_env_combine "1" set r_arb_texture_env_dot3 "1" set r_arb_vertex_buffer_object "1" set r_arb_vertex_program "1" set r_ati_element_array "1" set r_ati_fragment_shader "1" set r_ati_fsaa_samples "1" set r_ati_pntriangles "0" set r_ati_truform_normalmode "QUADRATIC" set r_ati_truform_pointmode "CUBIC" set r_ati_truform_tess "1" set r_ati_vertex_array_object "1" set r_clear "0" set r_colorbits "32" set r_colorMipLevels "0" set r_cullBModels "1" set r_cullXModels "1" set r_customaspect "1" set r_customheight "1024" set r_customwidth "1600" set r_debugGLErrors "0" set r_debugOptTex "0" set r_depthbits "0" set r_detailtextures "1" set r_diffuseSunQuality "2" set r_diffuseSunSteps "3" set r_displayRefresh "0" set r_dlightQuality "1" set r_dlightRadius "0.1124278" set r_dlightShift "0.3162278" set r_drawSun "1" set r_dynamiclight "1" set r_entLightCutoff "0.2" set r_errorOnConflicts "1" set r_ext_compiled_vertex_array "1" set r_ext_draw_range_elements "1" set r_ext_rescale_normal "1" set r_ext_texture_filter_anisotropic "0" set r_fastsky "0" set r_finish "0" set r_flares "1" set r_fullscreen "1" set r_gamma "1.0" set r_ignoreGLErrors "1" set r_ignorehwgamma "0" set r_inGameVideo "1" set r_intensity "1" set r_lodbias "0" set r_lodscale "1" set r_logFile "0" set r_maxActiveTextures "0" set r_maxEntLights "8" set r_maxpolys "4096" set r_maxpolyverts "8192" set r_maxTextureSize "0" set r_mem_agp "8" set r_mem_backend "0.5" set r_mem_manual "0" set r_mem_video "2" set r_minEntLightIntensity "0.02" set r_mode "3" set r_nv_fence "1" set r_nv_fog_dist "1" set r_nv_fogdist_mode "GL_EYE_RADIAL_NV" set r_nv_register_combiners "2" set r_nv_texture_shader "1" set r_nv_vertex_array_range "2" set r_optimize "1" set r_optimizeBackend "1" set r_optimizeSModels "1" set r_optimizeTextures "2" set r_optimizeWorld "1" set r_optimizeXModels "100" set r_overBrightBits "1" set r_picmip "1" set r_picmip2 "2" set r_portalbevels "0.7" set r_primitives "0" set r_printShaders "0" set r_railCoreWidth "1" set r_railSegmentLength "32" set r_railWidth "16" set r_showImages "0" set r_simpleMipMaps "1" set r_skip_auto_config "0" set r_smc_enable "1" set r_stencilbits "8" set r_sunblind_fadein ".5" set r_sunblind_fadeout "3" set r_sunblind_max_angle "5" set r_sunblind_max_darken ".75" set r_sunblind_min_angle "30" set r_sunflare_fadein "1" set r_sunflare_fadeout "1" set r_sunflare_max_alpha "1" set r_sunflare_max_angle "2" set r_sunflare_max_size "2500" set r_sunflare_min_angle "45" set r_sunflare_min_size "0" set r_sunflare_shader "sunFlareShader" set r_sunglare_fadein ".5" set r_sunglare_fadeout "3" set r_sunglare_max_angle "5" set r_sunglare_max_lighten ".75" set r_sunglare_min_angle "30" set r_sunsprite_shader "sun" set r_sunsprite_size "16" set r_swapDelay "0" set r_swapInterval "0" set r_texturebits "0" set r_texturemode "GL_LINEAR_MIPMAP_NEAREST" set r_vbo_interleave "0" set r_vbo_smc_static_draw "1" set r_vbo_stream_draw "1" set r_vc_compile "0" set r_vc_makelog "0" set r_vc_showlog "0" set r_verbose "0" set r_weightMipMaps "0" set scr_conspeed "3" set showdrop "0" set showpackets "0" set sv_framerate_smoothing "1" set sv_killserver "0" set sv_showCommands "0" set ui_bigFont "0.4" set ui_campaign "american" set ui_cmd "" set ui_currentMap "0" set ui_currentNetMap "0" set ui_extraBigFont "0.55" set ui_initialized "0" set ui_menuFiles "ui/menus.txt" set ui_mousePitch "0" set ui_prevClass "-1" set ui_prevTeam "-1" set ui_prevWeapon "-1" set ui_smallFont "0.25"