This is the official repository for the source and the binaries of MeshLab.
MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes. It is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes. These tools include MeshLab proper, a versatile program with a graphical user interface, and meshlabserver, a program that can perform mesh processing tasks in batch mode, without a GUI.
MeshLab is mostly based on the open source C++ mesh processing library VCGlib developed at the Visual Computing Lab of ISTI - CNR. VCG can be used as a stand-alone large-scale automated mesh processing pipeline, while MeshLab makes it easy to experiment with its algorithms interactively.
MeshLab is available for Windows, MacOS, and Linux.
You can find the last MeshLab release in the Releases Tab for your favourite platform. Github Actions is scheduled to relase a new beta version of MeshLab the first day of every month. You can also test a built version of MeshLab generated by the last commit pushed in this repository, by downloading the artifacts of the last Github Actions workflow.
The portable version of MeshLab won't start if doesn't find a Visual C++ Compiler installed. If you get the error "MSVCP140.dll not found" or related, please install Visual C++ Redist by executing the vc_redist.exe
file contained in the MeshLab portable archive. Alternatively, you can download Visual C++ Redist here.
We provide a set of scripts that build and deploy MeshLab automatically. All the scripts can be found in the install folder. For specific build instructions see the src folder.
The MeshLab repository is organized as follows:
distrib
: this folder contains a set of prebuilt libraries, shaders and plugins that will be used by MeshLab once it is compiled. Binaries and plugins will be placed in this folder after MeshLab is built, or a copy of this folder will be placed in the chosen shadow build directory. For more details, check the readme here;docs
: doxygen scripts for generating MeshLab documentation. For more details, check the readme here;install
: in this folder there are a set of platform-dependent script to build and deploy MeshLab. For more details, check the readme here;sample
: a set of files (meshes, images) used for tests;src
: this folder contains all the source code of MeshLab, its plugins and the external libraries that it requires. For more details, check the readme here;vcglib
: submodule of VCGLib.
The Meshlab source is released under the GPL License.
MeshLab
http://www.meshlab.net
All rights reserved.
VCGLib http://www.vcglib.net o o
Visual and Computer Graphics Library o o
_ O _
Paolo Cignoni \/)\/
Visual Computing Lab http://vcg.isti.cnr.it /\/|
ISTI - Italian National Research Council |
Copyright(C) 2005-2018 \
Please, when using this tool, cite the following reference:
Meshlab: an open-source mesh processing tool. P. Cignoni, M. Callieri, M. Corsini, M. Dellepiane, F. Ganovelli, G. Ranzuglia Proceedings of the 2008 Eurographics Italian Chapter Conference, ISBN: 978-3-905673-68-5, pp. 129-136, DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2008/129-136
BibTeX format:
@inproceedings {LocalChapterEvents:ItalChap:ItalianChapConf2008:129-136,
booktitle = {Eurographics Italian Chapter Conference},
editor = {Vittorio Scarano and Rosario De Chiara and Ugo Erra},
title = {{MeshLab: an Open-Source Mesh Processing Tool}},
author = {Cignoni, Paolo and Callieri, Marco and Corsini, Massimiliano and Dellepiane, Matteo and Ganovelli, Fabio and Ranzuglia, Guido},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-68-5},
DOI = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2008/129-136}
}
- Paolo Cignoni (p.cignoni (at) isti.cnr.it)
- Guido Ranzuglia (g.ranzuglia (at) isti.cnr.it)
For documented and repeatable bugs, feature requests, etc., please use the GitHub issues.
For general questions use StackOverflow.