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v0.8.0

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@gschup gschup released this 17 Jan 09:16

Changelog:

  • GameState now is a generic GameState<T: Clone = Vec<u8>>, so serialization of game state to save and load is no longer required
  • trait NonBlockingSocket now is a generic NonBlockingSocket<A>, where A generalizes the address that the socket uses to send a packet.