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This enables and tracks all supported WebGL extensions. It also uses those extensions to add vertex array objects and instanced drawing to WebGL1 when supported.
Some areas of potential interest:
[NoInterfaceObject]
s and aren't represented as JS classes and therefore can't be cast into Rust classes in the normal way (usingJsCast::dyn_into
). Insteadunchecked_into
is used along with the web_sys-provided Rust classes to duck-type these extensions. As I understand it, this is the expected way.I'm of course open to any suggestions on how to improve this.