Skip to content

Version 1.4

Compare
Choose a tag to compare
@groverburger groverburger released this 14 Jun 03:43
· 27 commits to master since this release
  • Rendering to a canvas no longer flips everything upside-down
  • Added the model:compress() function to make models take less space in ram
  • The matrix module and its functions are more efficient
  • Removed unused matrix functions
  • g3d's fragment shader has been removed to make the creation of custom materials easier
  • g3d's vertex shader is now in its own file called g3d.vert
  • G3D_PATH is now stored in g3d as g3d.path
  • g3d's vertex shader is now stored in g3d as g3d.shader
  • The camera's up vector is now actually called up
  • The setQuaternionRotation function has been split into setQuaternionRotation and setAxisAngleRotation
  • Code style changes were made to camera and matrices
  • Cleaner code for the sample main.lua, escape now closes the demo