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Obj loading can now optionally flip the u and v coordinates when an obj file is loaded, which is useful when importing files from Blender
Obj loading functionality is now available from the g3d namespace with g3d.loadObj(path, uFlip, vFlip) which returns a table that can be passed into g3d.newModel()
Obj loading is now slightly more simple and efficient
g3d's vector library is now available from the g3d namespace under g3d.vectors