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[WIP] Switch to ST_PointOnSurface #3636

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matthijsmelissen
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Resolves #1644.

This is a necessary step towards vector rendering (see #1644).

This is a second trial of #3228, based on the word by @pnorman in #3233.

This is a first step, once we have this than we can probably merge the point and poly layers (for example amenity-points and amenity-points-poly).

Resolves gravitystorm#1644.

This is a necessary step towards vector rendering (see gravitystorm#1644).

This is a second trial of gravitystorm#3228, based on the word by @pnorman in gravitystorm#3233.

This is a first step, once we have this than we can probably merge the point and poly layers (for example amenity-points and amenity-points-poly).
@matthijsmelissen
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@pnorman Would you be able to review this?

@imagico
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imagico commented Jan 12, 2019

The comments from #1644 regarding label placement quality still apply.

@jeisenbe
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jeisenbe commented Jan 12, 2019 via email

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@pnorman pnorman left a comment

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There's a fair amount of diff noise from unrelated whitespace fixes. Can you move those to their own PR?

The polygon layer/point layer distinction should be gone, e.g. stations-poly should be removed and all stations part of the stations layer.

I recommend splitting into smaller PRs for easier review. It will make it easier to match up MSS and MML changes to make sure that nothing was missed.

@matkoniecz
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matkoniecz commented Jan 15, 2019

There's a fair amount of diff noise from unrelated whitespace fixes. Can you move those to their own PR?

This PR was made and merged - can you rebase this PR to remove that noise?

@matthijsmelissen matthijsmelissen changed the title Switch to ST_PointOnSurface [WIP] Switch to ST_PointOnSurface Jan 24, 2019
@imagico
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imagico commented Apr 6, 2019

Can we close this since most of it is superseded by #3712 and the rest would probably be easier to implement with new PRs?

@pnorman pnorman closed this Apr 7, 2019
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5 participants