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Render labels for man_made=pier #474
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This is indeed a regression with repect to the old Mapnik style: |
It's not a 'regression', it is, of course, a side effect of removing the catchalls. There are thousands of features that used to have catch-all name rendering. Now we need to decide on a case-by-case basis what's worth labelling, and just as importantly, how it should be rendered. For example, the labelling of admin boundaries is many times more effective now that the labels are offset from the lines. |
Didn't the catch-all only apply to areas? The piers seem to be linear features. Is there some osm2pgsql magic going on? |
There were multiple catchalls - see 286d098 for the linear one. |
Alright, thanks! |
Here is another one with the same request: https://help.openstreetmap.org/questions/32297/pier-labels-no-longer-displayed |
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, weir, and lock_gate * Improve labels for dam lines and lock lines * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Dam, weir, lock: * Add rendering for dam areas (supercedes and closes gravitystorm#227, based on code by @chrisfleming), dam and weir nodes, and lock_gate line * Render weir in right layer (resolves gravitystorm#403) * Change rendering of weir so it renders with small dashes * Use marker instead of image for lock_gate node * Add labels for dam nodes, dam areas, and weir * Improve labels for dam lines and lock lines * Don't render label for lock=yes * Remove labels for undocumented and less common waterway=lock Groyne, breakwater: * Render groyne/breakwater area the same color as groyne/breakwater way (resolves gravitystorm#893) * Add label for groyne, breakwater, and pier (resolves gravitystorm#474) Other: * In general rewrite and clean up code
Piers in big marinas are like streets in towns. They have names (numbers or letters)
It's important to know their names to find the right pier. These names of piers had been rendered before, but have been removed lately.
Please render the names of piers again.
See her for examples: http://www.openstreetmap.org/#map=17/44.05425/15.29923&layers=N
http://www.openstreetmap.org/#map=17/43.71978/15.89723&layers=N
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