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samples: migrate samples from java-docs-samples (#73)
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* samples: migrate samples from java-docs-samples

* use java-docs-samples-testing project

* ci: switch to GOOGLE_CLOUD_PROJECT env variable

* samples: fix GkeClusterReference

* chore: fix lint

* test(samples): set default GKE cluster

* samples: add install-without-bom and snapshot tests

* deps: fix test deps

* Update classpaths to v1.

* Refactor samples path to com.examples.gameservices...

* Fix lint failures.

* Further rename package and add gson dependency.

* Add GSON to install-without-bom.

* Feedback update - propagate exceptions instead of catching and printing.

* Propagate exceptions creating clients in GameServicesTestUtil.

* Removing updates to kokoro config.

Co-authored-by: Dane Zeke Liergaard <[email protected]>
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chingor13 and dzlier-gcp authored Aug 31, 2020
1 parent 06f50ce commit f775977
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Showing 27 changed files with 1,366 additions and 10 deletions.
1 change: 1 addition & 0 deletions .kokoro/nightly/integration.cfg
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Expand Up @@ -10,6 +10,7 @@ env_vars: {
key: "JOB_TYPE"
value: "integration"
}

# TODO: remove this after we've migrated all tests and scripts
env_vars: {
key: "GCLOUD_PROJECT"
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4 changes: 2 additions & 2 deletions .kokoro/presubmit/integration.cfg
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Expand Up @@ -13,12 +13,12 @@ env_vars: {

# TODO: remove this after we've migrated all tests and scripts
env_vars: {
key: "GCLOUD_PROJECT"
key: "GOOGLE_CLOUD_PROJECT"
value: "gcloud-devel"
}

env_vars: {
key: "GOOGLE_CLOUD_PROJECT"
key: "GCLOUD_PROJECT"
value: "gcloud-devel"
}

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4 changes: 2 additions & 2 deletions .kokoro/presubmit/samples.cfg
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Expand Up @@ -13,12 +13,12 @@ env_vars: {

# TODO: remove this after we've migrated all tests and scripts
env_vars: {
key: "GCLOUD_PROJECT"
key: "GOOGLE_CLOUD_PROJECT"
value: "java-docs-samples-testing"
}

env_vars: {
key: "GOOGLE_CLOUD_PROJECT"
key: "GCLOUD_PROJECT"
value: "java-docs-samples-testing"
}

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9 changes: 9 additions & 0 deletions pom.xml
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Expand Up @@ -205,4 +205,13 @@
</plugin>
</plugins>
</reporting>

<profiles>
<profile>
<id>enable-samples</id>
<modules>
<module>samples</module>
</modules>
</profile>
</profiles>
</project>
14 changes: 10 additions & 4 deletions samples/install-without-bom/pom.xml
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Expand Up @@ -2,10 +2,10 @@
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>com.google.cloud</groupId>
<artifactId>game-servers-install-without-bom</artifactId>
<artifactId>gameservices-install-without-bom</artifactId>
<packaging>jar</packaging>
<name>Google Cloud Gaming Install Without Bom</name>
<url>https://github.com/googleapis/java-game-servers</url>
<name>Google Cloud Game Services Install Without BOM Sample</name>
<url>https://github.com/googleapis/java-gameservices</url>

<!--
The parent pom defines common style checks and testing strategies for our samples.
Expand All @@ -23,7 +23,7 @@
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
</properties>


<!-- {x-version-update-start:google-cloud-game-servers:released} -->
<dependencies>
<!-- [START game_servers_install_without_bom] -->
<dependency>
Expand All @@ -32,6 +32,11 @@
<version>0.21.0</version>
</dependency>
<!-- [END game_servers_install_without_bom] -->
<dependency>
<groupId>com.google.code.gson</groupId>
<artifactId>gson</artifactId>
<version>2.8.6</version>
</dependency>

<dependency>
<groupId>junit</groupId>
Expand All @@ -46,6 +51,7 @@
<scope>test</scope>
</dependency>
</dependencies>
<!-- {x-version-update-end} -->

<!-- compile and run all snippet tests -->
<build>
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19 changes: 18 additions & 1 deletion samples/pom.xml
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Expand Up @@ -34,6 +34,23 @@
</modules>

<build>
<pluginManagement>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-dependency-plugin</artifactId>
<configuration>
<skip>true</skip>
</configuration>
</plugin>
<plugin>
<groupId>org.codehaus.mojo</groupId>
<artifactId>build-helper-maven-plugin</artifactId>
<version>3.0.0</version>
</plugin>
</plugins>
</pluginManagement>

<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
Expand All @@ -53,4 +70,4 @@
</plugin>
</plugins>
</build>
</project>
</project>
7 changes: 6 additions & 1 deletion samples/snapshot/pom.xml
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Expand Up @@ -31,6 +31,11 @@
<version>0.21.1-SNAPSHOT</version>
</dependency>
<!-- {x-version-update-end} -->
<dependency>
<groupId>com.google.code.gson</groupId>
<artifactId>gson</artifactId>
<version>2.8.6</version>
</dependency>

<dependency>
<groupId>junit</groupId>
Expand Down Expand Up @@ -80,4 +85,4 @@
</plugin>
</plugins>
</build>
</project>
</project>
7 changes: 7 additions & 0 deletions samples/snippets/pom.xml
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Expand Up @@ -37,11 +37,18 @@

<dependencies>
<!-- TODO: use libraries-bom when google-cloud-game-servers is included -->
<!-- [START game_servers_install_with_bom] -->
<dependency>
<groupId>com.google.cloud</groupId>
<artifactId>google-cloud-game-servers</artifactId>
<version>0.21.0</version>
</dependency>
<!-- [END game_servers_install_with_bom] -->
<dependency>
<groupId>com.google.code.gson</groupId>
<artifactId>gson</artifactId>
<version>2.8.6</version>
</dependency>
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
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@@ -0,0 +1,76 @@
/*
* Copyright 2019 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package com.example.gameservices.clusters;

// [START cloud_game_servers_cluster_create]

import com.google.api.gax.longrunning.OperationFuture;
import com.google.cloud.gaming.v1.CreateGameServerClusterRequest;
import com.google.cloud.gaming.v1.GameServerCluster;
import com.google.cloud.gaming.v1.GameServerClusterConnectionInfo;
import com.google.cloud.gaming.v1.GameServerClustersServiceClient;
import com.google.cloud.gaming.v1.GkeClusterReference;
import com.google.cloud.gaming.v1.OperationMetadata;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class CreateCluster {

public static void createGameServerCluster(
String projectId, String regionId, String realmId, String clusterId, String gkeName)
throws InterruptedException, ExecutionException, TimeoutException, IOException {
// String projectId = "your-project-id";
// String regionId = "us-central1-f";
// String realmId = "your-realm-id";
// String clusterId = "your-game-server-cluster-id";
// String gkeName = "projects/your-project-id/locations/us-central1/clusters/test";
// Initialize client that will be used to send requests. This client only needs to be created
// once, and can be reused for multiple requests. After completing all of your requests, call
// the "close" method on the client to safely clean up any remaining background resources.
try (GameServerClustersServiceClient client = GameServerClustersServiceClient.create()) {
String parent =
String.format("projects/%s/locations/%s/realms/%s", projectId, regionId, realmId);
String clusterName = String.format("%s/gameServerClusters/%s", parent, clusterId);

GameServerCluster gameServerCluster =
GameServerCluster.newBuilder()
.setName(clusterName)
.setConnectionInfo(
GameServerClusterConnectionInfo.newBuilder()
.setGkeClusterReference(
GkeClusterReference.newBuilder().setCluster(gkeName).build())
.setNamespace("default"))
.build();

CreateGameServerClusterRequest request =
CreateGameServerClusterRequest.newBuilder()
.setParent(parent)
.setGameServerClusterId(clusterId)
.setGameServerCluster(gameServerCluster)
.build();

OperationFuture<GameServerCluster, OperationMetadata> call =
client.createGameServerClusterAsync(request);

GameServerCluster created = call.get(1, TimeUnit.MINUTES);
System.out.println("Game Server Cluster created: " + created.getName());
}
}
}
// [END cloud_game_servers_cluster_create]
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@@ -0,0 +1,54 @@
/*
* Copyright 2019 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package com.example.gameservices.clusters;

// [START cloud_game_servers_cluster_delete]

import com.google.api.gax.longrunning.OperationFuture;
import com.google.cloud.gaming.v1.GameServerClustersServiceClient;
import com.google.cloud.gaming.v1.OperationMetadata;
import com.google.protobuf.Empty;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class DeleteCluster {

public static void deleteGameServerCluster(
String projectId, String regionId, String realmId, String clusterId)
throws IOException, InterruptedException, ExecutionException, TimeoutException {
// String projectId = "your-project-id";
// String regionId = "us-central1-f";
// String clusterId = "your-game-server-cluster-id";
// Initialize client that will be used to send requests. This client only needs to be created
// once, and can be reused for multiple requests. After completing all of your requests, call
// the "close" method on the client to safely clean up any remaining background resources.
try (GameServerClustersServiceClient client = GameServerClustersServiceClient.create()) {
String parent =
String.format("projects/%s/locations/%s/realms/%s", projectId, regionId, realmId);
String clusterName = String.format("%s/gameServerClusters/%s", parent, clusterId);

OperationFuture<Empty, OperationMetadata> call =
client.deleteGameServerClusterAsync(clusterName);

call.get(1, TimeUnit.MINUTES);
System.out.println("Game Server Cluster deleted: " + clusterName);
}
}
}
// [END cloud_game_servers_cluster_delete]
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@@ -0,0 +1,47 @@
/*
* Copyright 2019 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package com.example.gameservices.clusters;

// [START cloud_game_servers_cluster_get]

import com.google.cloud.gaming.v1.GameServerCluster;
import com.google.cloud.gaming.v1.GameServerClustersServiceClient;
import java.io.IOException;

public class GetCluster {

public static void getGameServerCluster(
String projectId, String regionId, String realmId, String clusterId) throws IOException {
// String projectId = "your-project-id";
// String regionId = "us-central1-f";
// String realmId = "your-realm-id";
// String clusterId = "your-game-server-cluster-id";
// Initialize client that will be used to send requests. This client only needs to be created
// once, and can be reused for multiple requests. After completing all of your requests, call
// the "close" method on the client to safely clean up any remaining background resources.
try (GameServerClustersServiceClient client = GameServerClustersServiceClient.create()) {
String parent =
String.format("projects/%s/locations/%s/realms/%s", projectId, regionId, realmId);
String clusterName = String.format("%s/gameServerClusters/%s", parent, clusterId);

GameServerCluster cluster = client.getGameServerCluster(clusterName);

System.out.println("Game Server Cluster found: " + cluster.getName());
}
}
}
// [END cloud_game_servers_cluster_get]
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