v0.6.1
Pre-release
Pre-release
This is an early, pre-release build of the Graphics API Debugger, version 0.6.1.
New Features:
- #736: OpenGL ES textures that are rendered to now display their data in the textures view.
- OpenGL ES support for 3D textures.
- OpenGL ES support for 1D and 2D texture arrays.
- You can now view incomplete OpenGL ES textures.
- #1058: The 'main' context is now selected by default on load.
- Compatibility support for
glBindVertexArrayOES
andglGenVertexArraysOES
. - #24: Cleaned up the OpenGL ES state view.
Fixes:
- #1026: Fix for traces failing on certain devices.
- #1020: Fix for ASTC textures being upside down.
- #1027: Fix state view for nested Vulkan commands.
- #1022: Fix for Vulkan debug markers when using mid-execution capture.
- #709: Fix for certain GLenum values appearing as numbers.
- #727: Fixed fallback path for captures using pre-compiled shaders.
- #1032: Fixes for replaying Vulkan LoadOps StoreOps.
- #1056: Fix for command group thumbnails not matching filmstrip.
- Fallback path for Vulkan memory tracking if the device does not support it.
- Fix for potential crash for Vulkan memory view.
- Fix for some GVR applications not tracing.
- Grouping of GVR reprojection context.
- #1082: Cleaned up OpenGL ES report view messages.
- Numerous stability fixes for the UI.