Fix crashes with Vulkan sparse bindings #1966
Merged
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Three issues fixed:
The opaque sparse memory binding info cached in Buffer and Image
object should not be fed to MustUnpackReadMap(), as they are actually
mapping from offsets to info, not a list of info.
IsFullyBound() does not work correctly.
Since the creation of ImageLevel.Data() slice has been moved from
vkCreateImage to vkBindImageMemory, for sparse binding images, the Data
slice is empty. For now we just check the size of the Data slice for
each time a sparse binding is to be submitted and if the Data slice is
empty, create the shadow memory Data slice for each image level.