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glsl compat: Convert to highest GLSL version accepted by the target driver #1797

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Apr 13, 2018
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1 change: 1 addition & 0 deletions gapis/api/gles/compat.go
Original file line number Diff line number Diff line change
Expand Up @@ -415,6 +415,7 @@ func compat(ctx context.Context, device *device.Instance, onError onCompatError)
ShaderType: st,
Relaxed: true, // find_issues will still report bad GLSL.
StripOptimizations: true,
TargetGLSLVersion: version.MaxGLSL().AsInt(),
}

// Trim any prefix whitespace / newlines.
Expand Down
1 change: 1 addition & 0 deletions gapis/api/gles/find_issues.go
Original file line number Diff line number Diff line change
Expand Up @@ -170,6 +170,7 @@ func (t *findIssues) Transform(ctx context.Context, id api.CmdID, cmd api.Cmd, o
ShaderType: st,
CheckAfterChanges: true,
Disassemble: true,
TargetGLSLVersion: 430,
}

if _, err := shadertools.ConvertGlsl(shader.Source, &opts); err != nil {
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56 changes: 29 additions & 27 deletions gapis/api/gles/version.go
Original file line number Diff line number Diff line change
Expand Up @@ -51,44 +51,46 @@ func (v Version) AtLeastGL(major, minor int) bool {
return !v.IsES && v.AtLeast(major, minor)
}

var versionRe = regexp.MustCompile(`^(OpenGL ES.*? )?(\d+)\.(\d+).*`)

// ParseVersion parses the GL version major, minor and flavour from the output of glGetString(GL_VERSION).
func ParseVersion(str string) (*Version, error) {
if match := versionRe.FindStringSubmatch(str); match != nil {
isES := len(match[1]) > 0 // Desktop GL doesn't have a flavour prefix.
major, _ := strconv.Atoi(match[2])
minor, _ := strconv.Atoi(match[3])
return &Version{IsES: isES, Major: major, Minor: minor}, nil
}
return nil, fmt.Errorf("Unknown GL_VERSION format: %s", str)
}

// GLSLVersion returns the highest supported GLSL version for the given GL version.
func GLSLVersion(glVersion string) (Version, error) {
v, err := ParseVersion(glVersion)
if err != nil {
return Version{}, err
}
// MaxGLSL returns the highest supported GLSL version for the given GL version.
func (v Version) MaxGLSL() Version {
major, minor, isES := v.Major, v.Minor, v.IsES
switch {
case major == 2 && isES:
return Version{Major: 1, Minor: 0}, nil
return Version{Major: 1, Minor: 0}
case major == 3 && isES:
return Version{Major: 3, Minor: 0}, nil
return Version{Major: 3, Minor: 0}

case major == 2 && minor == 0 && !isES:
return Version{Major: 1, Minor: 1}, nil
return Version{Major: 1, Minor: 1}
case major == 2 && minor == 1 && !isES:
return Version{Major: 1, Minor: 2}, nil
return Version{Major: 1, Minor: 2}
case major == 3 && minor == 0 && !isES:
return Version{Major: 1, Minor: 3}, nil
return Version{Major: 1, Minor: 3}
case major == 3 && minor == 1 && !isES:
return Version{Major: 1, Minor: 4}, nil
return Version{Major: 1, Minor: 4}
case major == 3 && minor == 2 && !isES:
return Version{Major: 1, Minor: 5}, nil
return Version{Major: 1, Minor: 5}

default:
return Version{Major: major, Minor: minor}, nil
return Version{Major: major, Minor: minor}
}
}

// AsInt returns the version in the form Mmm, where M is the major version and
// m is the minor version.
func (v Version) AsInt() int {
return v.Major*100 + v.Minor*10
}

var versionRe = regexp.MustCompile(`^(OpenGL ES.*? )?(\d+)\.(\d+).*`)

// ParseVersion parses the GL version major, minor and flavour from the output of glGetString(GL_VERSION).
func ParseVersion(str string) (*Version, error) {
if match := versionRe.FindStringSubmatch(str); match != nil {
isES := len(match[1]) > 0 // Desktop GL doesn't have a flavour prefix.
major, _ := strconv.Atoi(match[2])
minor, _ := strconv.Atoi(match[3])
return &Version{IsES: isES, Major: major, Minor: minor}, nil
}
return nil, fmt.Errorf("Unknown GL_VERSION format: %s", str)
}
3 changes: 2 additions & 1 deletion gapis/shadertools/cc/libmanager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -292,7 +292,8 @@ code_with_debug_info_t* convertGlsl(const char* input, size_t length, const conv
strcpy(result->disassembly_string, tmp.c_str());
}

std::string source = spirv2glsl(std::move(spirv_new), options->strip_optimizations);
std::string source = spirv2glsl(std::move(spirv_new),
options->target_glsl_version, options->strip_optimizations);

result->source_code = new char[source.length() + 1];
strcpy(result->source_code, source.c_str());
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1 change: 1 addition & 0 deletions gapis/shadertools/cc/libmanager.h
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ typedef struct convert_options_t {
bool disassemble;
bool relaxed;
bool strip_optimizations;
int target_glsl_version;
} convert_options_t;

typedef struct compile_options_t {
Expand Down
4 changes: 2 additions & 2 deletions gapis/shadertools/cc/spirv2glsl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,10 +21,10 @@
// so it is important we never include both at the same time.
#include "third_party/SPIRV-Cross/spirv_glsl.hpp"

std::string spirv2glsl(std::vector<uint32_t> spirv, bool strip_optimizations) {
std::string spirv2glsl(std::vector<uint32_t> spirv, int glsl_version, bool strip_optimizations) {
spirv_cross::CompilerGLSL glsl(std::move(spirv));
spirv_cross::CompilerGLSL::Options cross_options;
cross_options.version = 330;
cross_options.version = glsl_version == 0 ? 330 : glsl_version;
cross_options.es = false;
cross_options.force_temporary = false;
cross_options.vertex.fixup_clipspace = false;
Expand Down
2 changes: 1 addition & 1 deletion gapis/shadertools/cc/spirv2glsl.h
Original file line number Diff line number Diff line change
Expand Up @@ -17,4 +17,4 @@
#include <string>
#include <vector>

std::string spirv2glsl(std::vector<uint32_t> spirv, bool strip_optimizations);
std::string spirv2glsl(std::vector<uint32_t> spirv, int glsl_version, bool strip_optimizations);
3 changes: 3 additions & 0 deletions gapis/shadertools/shadertools.go
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,8 @@ func (t ShaderType) String() string {
type ConvertOptions struct {
// The type of shader.
ShaderType ShaderType
// The target GLSL version (default 330).
TargetGLSLVersion int
// Shader source preamble.
Preamble string
// Whether to add prefix to all non-builtin symbols.
Expand Down Expand Up @@ -175,6 +177,7 @@ func ConvertGlsl(source string, o *ConvertOptions) (CodeWithDebugInfo, error) {
disassemble: C.bool(o.Disassemble),
relaxed: C.bool(o.Relaxed),
strip_optimizations: C.bool(o.StripOptimizations),
target_glsl_version: C.int(o.TargetGLSLVersion),
}
result := C.convertGlsl(cstr(source), C.size_t(len(source)), &opts)
defer C.deleteGlslCodeWithDebug(result)
Expand Down
1 change: 1 addition & 0 deletions gapis/shadertools/shadertools_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,7 @@ void main()
ShaderType: shadertools.TypeFragment,
CheckAfterChanges: true,
StripOptimizations: true,
TargetGLSLVersion: 330,
},
`#version 310 es
layout(early_fragment_tests) in;
Expand Down