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Black screens are captured while capturing android launcher3 #825
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Hi @digish - thank you for the capture. Is your issue with this black texture? I want to check we're both seeing the same thing before I go any further. |
thanks for update ben, it seems windows version has some issue. |
That's interesting. Is there anything in the report view or log view that suggests some sort of replay error? It would be useful to know the graphics driver and GPU model in your windows machine. This can be found using Many thanks, |
Attaching the gapit.exe device output for the windows machine where i am running gapid it shows GPU vendor as unknown but |
Thank you ben for the fix. |
…825) Cleanup details: - Remove all obsolete configs that do not appear anywhere else in the code. - Also remove DebugDependencyGraph since dependencyGraphBuilder.debug() was never used, and seemed to be a leftover from some debugging session - Set DumpValidationTrace to false, as we don't want this to be set in our dev-release builds - Add a proper documentation for each config option Bug: n/a
With the first pre-built release for windows msi package.
I am trying to capture the android launcher process trace for debugging one gles corruption issue.
It captures the gl/egl calls frame by frames.
but does not show the frame buffer dumps and draw output. it just shows black in top preview pane and
in detailed view transparent
Attaching the trace for checking.
launcher3_20170728_1636.zip
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