You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently the wireframe is the same color as the mesh, making it more difficult to see. If we re-write the shader to make it red or inverted, we would be able to see which draw-call we are referencing.
The text was updated successfully, but these errors were encountered:
This extension lets us add a "divisor" to some vertex attribute
bindings used in instanced rendering. See chapter "Vertex Attribute
Divisor in Instanced Rendering" in the Vulkan spec, which has a bit of
pseudo code at the end that recaps how divisor values may be used.
Bug: b/190150915
Currently the wireframe is the same color as the mesh, making it more difficult to see. If we re-write the shader to make it red or inverted, we would be able to see which draw-call we are referencing.
The text was updated successfully, but these errors were encountered: