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Cache Texture to HDD Crash #1290
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Do you have that problem with any texture pack? I just tried to load few packs I have, no issues with load and saving to disk. |
I only have the zelda pack.
…On Dec 6, 2016 9:53 AM, "Sergey Lipskiy" ***@***.***> wrote:
When a texture pack is loaded initially ... the emulator will crash
Do you have that problem with *any* texture pack? I just tried to load
few packs I have, no issues with load and saving to disk.
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the zelda pack?! I know at least 3 Zelda packs. Which one is "the pack"? |
Mainly the community one. But i have a tiny bit of various others mixed in
to improve certain textures.
…On Dec 6, 2016 10:17 AM, "Sergey Lipskiy" ***@***.***> wrote:
the zelda pack?! I know at least 3 Zelda packs. Which one is "the pack"?
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Could you upload your pack somewhere? I tested community pack few months ago, and met no problems. |
When your pack loads and games starts, did you press f12? If not do that. Forgot I had a majora's mask pack by bluedart and it does the same thing. I really don't think it's a texture pack prob but we'll see. https://mega.nz/#!ywU2EL7Y!M3WExfSIfddFy4KEDJoY8-gw_tvj-SjfHgV_856affM |
I can't load that 700mb from Mega: it says limit is exceeded. |
I found in my archives 730mb file THE LEGEND OF ZELDA V7.7z I guess it is some version of community pack. It failed to load with error: failed to allocate memory. The pack needs more than 1GB of memory. As I remember, 32bit windows application can't get more than 2GB from OS. The packs just don't feet the memory. If you really need to use it, you need 64 bit version of emulator and plugin. 64 bit version of GLideN64 is currently available only for Linux. |
I got past that by using the 4gb patcher on the project64 executable.
…On Dec 7, 2016 12:08 PM, "Sergey Lipskiy" ***@***.***> wrote:
I found in my archives 730mb file THE LEGEND OF ZELDA V7.7z I guess it is
some version of community pack. It failed to load with error: failed to
allocate memory. The pack needs more than 1GB of memory. As I remember,
32bit windows application can't get more than 2GB from OS. The packs just
don't feet the memory. If you really need to use it, you need 64 bit
version of emulator and plugin. 64 bit version of GLideN64 is currently
available only for Linux.
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I was lucky to load the pack once, and it plugin really crashed at the end of saving process. |
So you used the 4gb patcher? And what about the other packs like the
majoras mask one that does the same thing? And how can i test properly for
texture corruption if this isnt fixed? ive had this pack for the longest
and its the most popular pack. I picked the pack based on realism and no
other pack is like that. Aint no way a person can make a good pack under
non-4gb patch requirements :P
On Dec 7, 2016 12:23 PM, "Sergey Lipskiy" <[email protected]> wrote:
I was lucky to load the pack once, and it plugin really crashed at the end
of saving process.
It hardly will be fixed soon.
BTW, there are other packs for Zelda, they work without issues.
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I have the same pack as you "Original v7.7 of the community" and works ok, it doesn´t crash. (Using too the 4gb patch, of course) Tested too with the pack you provide ---> Works ok. The only problem is that GlideN64 can´t load textures with transparency and fails in certain textures (Images attached) Btw, can you provide your glideN64 settings to see where´s the problem? |
Oops, sorry, i see now your video attached. Try this: vram usage limit: 999 Else... can be the reshade? Edit: Try disabling "Copy auxiliary color buffers to n64 memory" i think that is the problem. |
I'm having the same issue but with another game with other settings and different parts. I basically am trying to load Star Fox 64 with a custom texture pack combination of razius's Star Fox 64 HD Texture Pack and Lylat Reloaded Here's a download if needed: Also, here's some screenshots of my configurations: Can somebody help me? |
On further inspection, these settings cause all other games not to work. I changed the Enhanced Texture Size down to 511MB, the other games loaded but the error persists in StarFox 64. Then, while the size was lowered, I turned off Copy auxiliary control buffers to N64 memory and the other games still worked but the bug for StarFox lasted longer before giving up with the error. I then reset it all back to normal and set the Enhanced Texture Cache Size to 0 and disabled the texture cache and all the games crashed... I am now starting to think that this problem is in the Enhanced Texture Size/the Texture Cache. I then tried disabling Anti-aliasing and Anisotropic filtering but it crashed on both with the same result. So I turned them back on and tried disabling "Read color buffer in 4kb chunks". They all crashed. I set it back once again and in a last ditch effort. I disabled the frame buffer... all the games didn't work. I tried everything I could think of, and now I am lead to believe that this problem is in the Enhanced Texture Size/the Texture Cache. This may need a patch. (No rhyme intended) Edit: I tried my first attempt in order to play a game later on and now the other games started to crash with the same error. Another Edit: A reset of the emulator somehow fixed this problem for the other games. |
Please check texture packs load/save with latest master build: |
@gonetz Solved, and it seems (at least it appears to me) that the textures loading time is decreased : ) |
P570WM
I7-4960x
980M
32gb 1600hz ram
https://www.youtube.com/watch?v=YUJbZbHRRGQ&t=34s
When a texture pack is loaded initially, and cache textures to HDD is on, and you end the emulation, the textures will start to cache to the hdd, but when it gets near the end, the emulator will crash @8:45.
@2:21: Reloading the emu and game and then quitting emulation will make the cache textures to disk words show, but they wont be moving. But if you click around the emulator, pieces of the emu will reveal itself from underneath the black screen. During this time, there will be no close or minimize buttons on the emu.
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