Releases: godotengine/webrtc-native
v1.0.8
Dependencies Versions
- libdatachannel:
0.22.2
- OpenSSL:
3.4.0
GDExtension (Godot 4.1+)
Download the godot-extension-4.1-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.1+
and should work for all Godot 4 releases starting from 4.1 (i.e. 4.1, 4.2, 4.3, etc).
See WebRTC minimal demo or signalling demo for examples.
"Legacy" GDExtension (Godot 4.0)
Download the godot-extension-4.0-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.7
Dependencies Versions
- libdatachannel:
0.22.1
- OpenSSL:
3.4.0
GDExtension (Godot 4.1+)
Download the godot-extension-4.1-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.1+
and should work for all Godot 4 releases starting from 4.1 (i.e. 4.1, 4.2, 4.3, etc).
See WebRTC minimal demo or signalling demo for examples.
"Legacy" GDExtension (Godot 4.0)
Download the godot-extension-4.0-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.6
Dependencies Versions
- libdatachannel:
0.21.2
- OpenSSL:
3.0.13
GDExtension (Godot 4.1+)
Download the godot-extension-4.1-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.1+
and should work for all Godot 4 releases starting from 4.1 (i.e. 4.1, 4.2, 4.3, etc).
See WebRTC minimal demo or signalling demo for examples.
"Legacy" GDExtension (Godot 4.0)
Download the godot-extension-4.0-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.5
Dependencies Versions
- libdatachannel:
0.19.4
- OpenSSL:
3.0.12
GDExtension (Godot 4.1+)
Download the godot-extension-4.1-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.1+
and should work for all Godot 4 releases starting from 4.1 (i.e. 4.1, 4.2, 4.3, etc).
See WebRTC minimal demo or signalling demo for examples.
"Legacy" GDExtension (Godot 4.0)
Download the godot-extension-4.0-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.4
Dependencies Versions
- libdatachannel:
0.19.4
- OpenSSL:
3.0.12
GDExtension (Godot 4.1+)
Download the godot-extension-4.1-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.1+
and should work for all Godot 4 releases starting from 4.1 (i.e. 4.1, 4.2, 4.3, etc).
See WebRTC minimal demo or signalling demo for examples.
"Legacy" GDExtension (Godot 4.0)
Download the godot-extension-4.0-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.3
Dependencies Versions
- libdatachannel:
0.19.3
- OpenSSL:
3.0.11
GDExtension (Godot 4.1+)
Download the godot-extension-4.1-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.1+
and should work for all Godot 4 releases starting from 4.1 (i.e. 4.1, 4.2, 4.3, etc).
See WebRTC minimal demo or signalling demo for examples.
"Legacy" GDExtension (Godot 4.0)
Download the godot-extension-4.0-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.2
Dependencies Versions
- libdatachannel:
0.18.6
- OpenSSL:
3.0.10
GDExtension (Godot 4.1)
Download the godot-extension-4.1-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.1
and should work for all Godot 4.1 patch releases (i.e. 4.1.1, 4.1.2, etc).
See WebRTC minimal demo or signalling demo for examples.
"Legacy" GDExtension (Godot 4.0)
Download the godot-extension-4.0-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.1
Dependencies Versions
- libdatachannel:
0.18.5
- OpenSSL:
3.0.9
GDExtension (Godot 4.1)
Download the godot-extension-4.1-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.1
and should work for all Godot 4.1 patch releases (i.e. 4.1.1, 4.1.2, etc).
See WebRTC minimal demo or signalling demo for examples.
"Legacy" GDExtension (Godot 4.0)
Download the godot-extension-4.0-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0
Dependencies Versions
- libdatachannel:
0.18.4
- OpenSSL:
3.0.8
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0
and should work for all Godot 4.0 patch releases (i.e. 4.0.1, 4.0.2, etc).
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0-rc1
Dependencies Versions
- libdatachannel:
0.18.1
- OpenSSL:
3.0.7
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-rc1
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.