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Add samplerExternalOES type to shader globals #99622

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merged 1 commit into from
Dec 11, 2024

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@Chaosus Chaosus commented Nov 24, 2024

@Chaosus Chaosus requested a review from a team as a code owner November 24, 2024 11:19
@Chaosus Chaosus added this to the 4.4 milestone Nov 24, 2024
@Chaosus Chaosus force-pushed the shader_fix_global_empty_type branch 3 times, most recently from 1e66723 to 85bf05a Compare November 24, 2024 11:31
@Chaosus Chaosus requested review from a team as code owners November 24, 2024 11:31
@Chaosus Chaosus force-pushed the shader_fix_global_empty_type branch from 85bf05a to 7ecdfc8 Compare November 24, 2024 11:33
@Chaosus Chaosus changed the title Fix empty type option in Shader Globals editor Add samplerExternalOES type to shader globals Nov 24, 2024
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@Calinou Calinou left a comment

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Tested locally, it works as expected.

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@Repiteo Repiteo merged commit b773fff into godotengine:master Dec 11, 2024
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Repiteo commented Dec 11, 2024

Thanks!

@Chaosus Chaosus deleted the shader_fix_global_empty_type branch December 12, 2024 07:21
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Empty type option in Shader Globals editor
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