Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Document radial_center_offset bounds for TextureProgressBar #99584

Merged
merged 1 commit into from
Nov 29, 2024

Conversation

arkology
Copy link
Contributor

Regardless of the written value, radial center will always be located inside the boundaries of texture_progress.

Godot_v4 4-dev5_win64_8XGypDzqv7

@arkology arkology requested a review from a team as a code owner November 23, 2024 13:09
@Mickeon Mickeon added this to the 4.x milestone Nov 23, 2024
@arkology arkology force-pushed the radial-center-offset-bounds branch from dd71e81 to 6c38824 Compare November 23, 2024 17:40
@arkology arkology requested a review from Calinou November 23, 2024 17:41
@Mickeon Mickeon modified the milestones: 4.x, 4.4 Nov 23, 2024
@akien-mga akien-mga merged commit 74db6a1 into godotengine:master Nov 29, 2024
20 checks passed
@akien-mga
Copy link
Member

Thanks!

@arkology arkology deleted the radial-center-offset-bounds branch November 30, 2024 06:49
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants