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[4.3] Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes #99411

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merged 1 commit into from
Jan 30, 2025

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Backport of #99163 because it can't be cherry-picked cleanly

…ile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3)
@clayjohn clayjohn requested a review from a team as a code owner November 19, 2024 00:07
@clayjohn clayjohn added the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Nov 19, 2024
@Chaosus Chaosus added this to the 4.4 milestone Nov 20, 2024
@AThousandShips AThousandShips modified the milestones: 4.4, 4.3 Nov 20, 2024
@AThousandShips AThousandShips removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Nov 20, 2024
@akien-mga akien-mga merged commit 78e2c4d into godotengine:4.3 Jan 30, 2025
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Thanks!

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4 participants