GDScript: Add C#-style property setter/getter shorthand #99199
+283
−85
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
#gdscript
.The following:
is a shorthand for:
A valid setter is generated for "lvalue" expressions (identifiers and subscripts), for non-"lvalue" expressions the setter has an
assert
. It is also planned to add an analyzer error when assigning a "readonly" property (not yet implemented).Type specifiers, type inference, and static variables are supported:
This might be useful together with the new
@export_tool_button
annotation, as there are issues withself
referenced lambdas stored in properties ofRefCounted
-based objects. See godotengine/godot-proposals#11147 and #97834.Q&A
TODO
@onready
doesn't make sense).