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Add FPS compatible option in second mode of the animation editor snapping #99013
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Hello, can you explain/document this line better? It's causing the animation player to unselect keyframes when I click them in my fork. What is this line trying to solve? Thanks!
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The FPS in the key edit inspector is displayed dependent on the FPS of the snap value. For example, a key placed at 1s will appear as follows in FPS mode:
I thought that changing the FPS with the keyedit inspector displayed would implicitly change the FPS in the inspector and have some negative effect, but sorry I did not realize that _update_snap_unit() is fired each key time is changed in the inspector (although I think it's a redundant).
There are some instability issues, such as undo after switching from second mode and keys not working due to spin box arrows, but this seems to be a problem that has been occurring for some time and probably needs to be revert in this area and stabilized from other parts.
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Ahh, thank you for these details! This is starting to make sense. Hopefully these redundant method calls can be untangled easily. For now I will remove this line and deal with any eccentricities on my end. Cheers!