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Use SceneStringName in more places #98763

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merged 1 commit into from
Dec 2, 2024

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AThousandShips
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Mainly cases involving text_submitted but a few other stragglers as well

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@Mickeon Mickeon left a comment

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Sometimes I wonder if this is actually faster, but this change is consistent with the codebase and doesn't affect surrounding code.

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It will unconditionally be faster than raw strings, and saves memory compared to SNAME

@Mickeon Mickeon modified the milestones: 4.x, 4.4 Nov 13, 2024
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Needs rebase.

@akien-mga akien-mga merged commit e6125ef into godotengine:master Dec 2, 2024
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@AThousandShips AThousandShips deleted the more_sname_uses branch December 2, 2024 14:55
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Thanks!

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Thank you!

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3 participants