Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add editor setting to stop the bottom panel from switching to the Stack Trace #98657

Merged
merged 1 commit into from
Dec 2, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions doc/classes/EditorSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -188,6 +188,9 @@
If [code]true[/code], automatically switches to the [b]Remote[/b] scene tree when running the project from the editor. If [code]false[/code], stays on the [b]Local[/b] scene tree when running the project from the editor.
[b]Warning:[/b] Enabling this setting can cause stuttering when running a project with a large amount of nodes (typically a few thousands of nodes or more), even if the editor window isn't focused. This is due to the remote scene tree being updated every second regardless of whether the editor is focused.
</member>
<member name="debugger/auto_switch_to_stack_trace" type="bool" setter="" getter="">
If [code]true[/code], automatically switches to the [b]Stack Trace[/b] panel when the debugger hits a breakpoint or steps.
</member>
<member name="debugger/profile_native_calls" type="bool" setter="" getter="">
If [code]true[/code], enables collection of profiling data from non-GDScript Godot functions, such as engine class methods. Enabling this slows execution while profiling further.
</member>
Expand Down
2 changes: 1 addition & 1 deletion editor/debugger/script_editor_debugger.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -315,7 +315,7 @@ void ScriptEditorDebugger::_thread_debug_enter(uint64_t p_thread_id) {
ThreadDebugged &td = threads_debugged[p_thread_id];
_set_reason_text(td.error, MESSAGE_ERROR);
emit_signal(SNAME("breaked"), true, td.can_debug, td.error, td.has_stackdump);
if (!td.error.is_empty()) {
if (!td.error.is_empty() && EDITOR_GET("debugger/auto_switch_to_stack_trace")) {
tabs->set_current_tab(0);
}
inspector->clear_cache(); // Take a chance to force remote objects update.
Expand Down
1 change: 1 addition & 0 deletions editor/editor_settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -965,6 +965,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Debugger/profiler */

EDITOR_SETTING_BASIC(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_remote_scene_tree", false, "")
EDITOR_SETTING_BASIC(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_stack_trace", true, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_max_functions", 64, "16,512,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_target_fps", 60, "1,1000,1")
Expand Down
Loading