Precompute projection matrices when rendering 2D shadows #98307
Merged
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Small optimization I found while profiling CPU performance.
light_update_shadow()
was calculating the same matrices every time it was called even though they never change.I also pulled the calculation of the projection matrix out of the loop (although I am 99% certain this was optimized out of the loop anyway in release builds).
Profiled when running the Isometric demo
Before:

light_update_shadow()
takes 17.1% of the CPU frame timeAfter:

light_update_shadow()
takes 14.7% of the CPU frame time. Notice that thefrom_euler
chunk is gone completelyThis demo is GPU-bound so this doesn't change the framerate.