Fix for Tilemap rendering incorrectly when positioned exactly on .5 and other texture issues #97891
+3
−3
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Fixes: #76517 and many others including ones detailed in the comments of it including issues outside of Tilemaps/Tilesets like Sprite issues
More sorting will likely be required to find which issues get solved by this though.
Minimal reproducable example provided by #76517:
It offset the UV in the vertex shader to deal with precision issues without
use_pixel_snap
needing to be enabled. I decided to do this to minimize the amount of change required in this PR by going down this route, although I can make some larger changes to the internal functions to get it to instead useuse_pixel_snap
if the Godot team decides that that would be a better choice.