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Keep existing VectorCompose input values when setting vector type #97365

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9 changes: 6 additions & 3 deletions scene/resources/visual_shader_nodes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4878,19 +4878,22 @@ void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) {
case OP_TYPE_VECTOR_3D: {
float p1 = get_input_port_default_value(0);
float p2 = get_input_port_default_value(1);
float p3 = get_input_port_default_value(2);

set_input_port_default_value(0, p1);
set_input_port_default_value(1, p2);
set_input_port_default_value(2, 0.0);
set_input_port_default_value(2, p3);
} break;
case OP_TYPE_VECTOR_4D: {
float p1 = get_input_port_default_value(0);
float p2 = get_input_port_default_value(1);
float p3 = get_input_port_default_value(2);
float p4 = get_input_port_default_value(3);

set_input_port_default_value(0, p1);
set_input_port_default_value(1, p2);
set_input_port_default_value(2, 0.0);
set_input_port_default_value(3, 0.0);
set_input_port_default_value(2, p3);
set_input_port_default_value(3, p4);
} break;
default:
break;
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