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Remove direct render include in ExternalTexture
#97279
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@@ -30,7 +30,6 @@ | |||
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#include "external_texture.h" | |||
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#include "drivers/gles3/storage/texture_storage.h" |
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This include isn't used anywhere here (no GLES3 specific code here) so not sure why it was included, can't test on Android to confirm that this won't break the functionality there but I don't see how it could
I think this and previous incidents implies we should do an SCU build for MSVC (can't confirm if it happens on clang-cl) since these do crop up from time to time |
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Whoops, sorry! I'm not sure how that snuck in there, because you are right that we don't need it. Thanks for catching it!
This include introduces `windows/platform_gl.h` into the include hierarchy which adds defines which break building on MSVC
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Compiles successfully
Thank you! |
Thank you! |
This include introduces
windows/platform_gl.h
into the include hierarchy which adds defines which break building on MSVCSee:
Related to: