AudioEffectPitchShift: Fix distortion when pitch is 1.0 #97109
Merged
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Fixes #96510
I believe the issue was some kind of
double
tofloat
precision error.It only occurred when changing the
pitch_scale
to a value different from1.0
and then back to1.0
(from GDScript or the inspector), but not by default or when hard-coding it to1.0
in C++.The project I used for testing:
pitch-shift-bug.zip
Toggling the effect on and off should no longer yield any audible difference.