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Remove "default font" from ResourceImporterDynamicFont Documentation #96870

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merged 1 commit into from
Sep 12, 2024

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IntangibleMatter
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The Docs for ResourceImporterDynamicFont's multichannel_signed_distance_field option appears to have been copy pasted from the version in ProjectSettings, including mentioning it's the "default font", instead of just "font" as it should in this class.

The Docs for ResourceImporterDynamicFont's `multichannel_signed_distance_field` option appears to have been copy pasted from the version in ProjectSettings, including mentioning it's the "default font", instead of just "font" as it should in this class.
@IntangibleMatter IntangibleMatter requested a review from a team as a code owner September 11, 2024 18:05
@Mickeon Mickeon added this to the 4.4 milestone Sep 11, 2024
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That's about right.

@akien-mga akien-mga merged commit f174299 into godotengine:master Sep 12, 2024
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@akien-mga
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Thanks! And congrats for your first merged Godot contribution 🎉

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3 participants