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[Editor] Add .editorconfig
to the projects.
#96845
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Note that this will add a .editorconfig
into existing projects. In the event that this is desired only for new projects, this code could be moved to editor/project_manager/project_dialog.cpp
inside ProjectDialog::ok_pressed()
. However, I am not against retroactively adding this file personally, I'm all for it 👍
It this case, it's better to add it to the existing projects, Godot always used exclusively UTF-8, so it should not be an issue. And you can edit the file if you want different config (it won't overwrite existing one). |
Thanks! |
.editorconfig
to the projects.
This injects |
Adds
.editorconfig
to ensure external editors/IDEs use UTF-8 encoding.Fixes #27083
Supersede #96837