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GDExtension: Allow class names to be unicode #96501

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merged 1 commit into from
Sep 11, 2024

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scgm0
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@scgm0 scgm0 commented Sep 2, 2024

Mainly to use Chinese class names in my personal projects as they are hard to translate.

@scgm0 scgm0 requested a review from a team as a code owner September 2, 2024 23:29
@AThousandShips AThousandShips added this to the 4.x milestone Sep 3, 2024
@akien-mga akien-mga changed the title Gdextension: Allow class names to be unicode GDExtension: Allow class names to be unicode Sep 3, 2024
@scgm0 scgm0 force-pushed the Allow-class-names-to-be-unicode branch from 9d3bb88 to f46353d Compare September 5, 2024 00:20
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Thanks!

I'm really surprised that this was all that's required on the Godot side. In order to test it, I needed to make some changes to godot-cpp (see PR godotengine/godot-cpp#1574). But with that, it worked fine in my testing!

@akien-mga akien-mga requested a review from bruvzg September 7, 2024 08:02
@akien-mga akien-mga modified the milestones: 4.x, 4.4 Sep 7, 2024
@akien-mga akien-mga merged commit 0d3d4e6 into godotengine:master Sep 11, 2024
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Thanks!

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ALiwoto commented Sep 11, 2024

Nice, now we can use emojis in our class names 🎉

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5 participants