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Snap current position to the edge on animation finished #95023

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merged 1 commit into from
Aug 6, 2024

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TokageItLab
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@TokageItLab TokageItLab commented Aug 1, 2024

On finish the animation, make the current position snap to the length of the animation.

This will cause a decimal point error between the internal delta and the process delta, but since the animation ends immediately, I assume that this is not a problem in this case.

@akien-mga akien-mga merged commit cd76e36 into godotengine:master Aug 6, 2024
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Thanks!

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