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[X11] Use motion event button state instead of async state. #95008

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merged 1 commit into from
Aug 6, 2024

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bruvzg
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@bruvzg bruvzg commented Aug 1, 2024

Should fix #94211 (I can't consistently reproduce the issue).

Bugsquad edit:

@bruvzg bruvzg added this to the 4.3 milestone Aug 1, 2024
@bruvzg bruvzg requested a review from a team as a code owner August 1, 2024 07:09
@akien-mga
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CC @Giganzo @kitbdev if you can reproduce the issue and confirm the fix.

@Giganzo
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Giganzo commented Aug 1, 2024

Can reproduce the issue and confirm the fix.

Yes this looks to fix the issue. :)
Thanks!

@kitbdev
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kitbdev commented Aug 1, 2024

Can't test but code looks good.
#94077 should also be fixed, since it has the same cause.

@akien-mga akien-mga merged commit 945f70e into godotengine:master Aug 6, 2024
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@akien-mga
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Thanks!

@donn-xx
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donn-xx commented Aug 6, 2024

Compiling now to test! Magic. Seems much better! Thank you!

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