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[GraphEdit] Correctly disconnect signal to connection_layer #94810

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merged 1 commit into from
Jul 30, 2024

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@maidopi-usagi maidopi-usagi commented Jul 26, 2024

Fix #94811

@maidopi-usagi maidopi-usagi requested a review from a team as a code owner July 26, 2024 17:35
@AThousandShips AThousandShips added this to the 4.4 milestone Jul 26, 2024
@AThousandShips AThousandShips added cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release and removed cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Jul 26, 2024
@AThousandShips AThousandShips modified the milestones: 4.4, 4.3 Jul 26, 2024
@AThousandShips AThousandShips requested a review from Geometror July 26, 2024 17:48
@akien-mga akien-mga changed the title [GraphEdit] Correctly disconnect signal to connection_layer [GraphEdit] Correctly disconnect signal to connection_layer Jul 29, 2024
@akien-mga akien-mga merged commit 5271a39 into godotengine:master Jul 30, 2024
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Thanks! And congrats for your first merged Godot contribution 🎉

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[GraphEdit] GraphElement's 'item_rect_changed' signal is not disconnected when leaving tree
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