Fix scene node selection problem when no auto expand #94773
Merged
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When the option
Docks > Scene Tree > Auto Expand to Selected
was disabled, theselected
node was not updated in the methodSceneTreeEditor::set_selected
. Additionally, even if the node was not collapsed,tree->ensure_cursor_is_visible
was never called, preventing the user from seeing the node after its creation if the tree was long enough. The same problem was present when navigating with the back/forward buttons of the Inspector.Problem reproduction:
godot.windows.editor.dev.x86_64_gdbCU4VPiT.mp4
godot.windows.editor.dev.x86_64_6iS9OR0YIH.mp4