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Remove linearization of canvas modulate in GLES3 backend #94707

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merged 1 commit into from
Jul 24, 2024

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clayjohn
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Follow up to: #93802

I was unclear in my review comment and requested that some new changed be reverted. I meant that only the changes to the RD backend should be reverted, but I was unclear in my message. Previous changes to the GLES3 backend were also reverted and then merged when they should not have been.

The GLES3 renderer is always in sRGB space, even when using an HDR format, so we should never linearize the inputs

The GLES3 renderer is always in sRGB space, even when using an HDR format
@clayjohn clayjohn added this to the 4.3 milestone Jul 24, 2024
@clayjohn clayjohn requested a review from a team as a code owner July 24, 2024 17:30
@akien-mga akien-mga merged commit d3427dc into godotengine:master Jul 24, 2024
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@akien-mga
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Thanks!

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