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Fix crash when assigning more textures than expected to texture array #94628

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merged 1 commit into from
Jul 23, 2024

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@Chaosus Chaosus commented Jul 22, 2024

@Chaosus Chaosus requested a review from a team as a code owner July 22, 2024 16:18
@Chaosus Chaosus added this to the 4.3 milestone Jul 22, 2024
@Chaosus Chaosus force-pushed the rendering_fix_crash branch from a583597 to 746509d Compare July 22, 2024 16:54
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Makes sense

@Chaosus Chaosus force-pushed the rendering_fix_crash branch from 746509d to 574e61a Compare July 22, 2024 17:51
@akien-mga akien-mga merged commit ad1955a into godotengine:master Jul 23, 2024
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Thanks!

@Chaosus Chaosus deleted the rendering_fix_crash branch July 23, 2024 11:26
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memory overflow when shader's uniform array out of range
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