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Few fixes for VisualShaderNodeRotationByAxis #94497

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merged 1 commit into from
Jul 18, 2024

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Chaosus
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@Chaosus Chaosus commented Jul 18, 2024

  • Fixed preview port for the input
  • Added a default value for the first port to prevent error when it's not connected
  • Fixed description to be more detailed
  • Allow use it in other shader modes (no need to restrict it)
  • Since it returns two outputs, then it makes sense to generates a code only when they are connected to other nodes.

@Chaosus Chaosus requested a review from a team as a code owner July 18, 2024 07:51
@Chaosus Chaosus added this to the 4.3 milestone Jul 18, 2024
@Chaosus Chaosus force-pushed the vs_rotation_by_axis branch 2 times, most recently from c78601e to 7a02730 Compare July 18, 2024 08:01
@Chaosus Chaosus force-pushed the vs_rotation_by_axis branch from 7a02730 to cf70cb5 Compare July 18, 2024 08:10
@akien-mga akien-mga merged commit 72e434b into godotengine:master Jul 18, 2024
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@akien-mga
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Thanks!

@Chaosus Chaosus deleted the vs_rotation_by_axis branch July 18, 2024 16:02
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3 participants