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Fix Image CowData crash when baking large lightmaps #94243

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Commits on Jul 19, 2024

  1. Fix Image CowData crash when baking large lightmaps

    This switches to 64-bit integers in select locations of the Image
    class, so that image resolutions of 16384×16384 (used by
    lightmap texture arrays) can be used properly. Values that are larger
    should also work.
    
    VRAM compression is also supported, although most VRAM-compressed
    formats are limited to individual slices of 16384×16384. WebP
    is limited to 16383×16383 due to format limitations.
    Calinou authored and akien-mga committed Jul 19, 2024
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