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Fix black get_texture() on viewport in compatibility mode with HDR enabled #94233

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ChristopheClaustre
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gl_type_cache is used mainly for texture to image conversion and need to be adjusted when HDR format is activated

…be adjusted for when HDR format is activated
@ChristopheClaustre ChristopheClaustre requested a review from a team as a code owner July 11, 2024 20:26
@akien-mga akien-mga added this to the 4.3 milestone Jul 11, 2024
@akien-mga akien-mga changed the title Fix black get_texture() on viewport in compatibility mode with HDR enabled Fix black get_texture() on viewport in compatibility mode with HDR enabled Jul 11, 2024
@akien-mga akien-mga requested a review from BastiaanOlij July 17, 2024 09:13
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@clayjohn clayjohn left a comment

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Looks great! Thank you

@akien-mga akien-mga merged commit de27d3a into godotengine:master Jul 18, 2024
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@akien-mga
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Thanks!

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Black get_texture() from viewport on desktop, works fine on mobile.
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