Wayland: Scale relative pointer motion #94021
Merged
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Fixes #93981.
Oops, forgot to do that. Motion-dependent stuff should now work properly when using scaled displays.
I'll eventually look into transforming the input events in a generic way inside
WaylandThread::push_message
, as this won't be the last time we forget to scale an event, I'm sure of it. I hope that's a good idea.