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Clarify get_executable_path
documentation for Mac
#93944
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Would be nice if both the commit and the title of this PR were more self-explanatory, by the way. |
I've updated both. 👍 |
That's bad example, you should use |
get_executable_path
documentation for Mac
Thanks! And congrats for your first merged Godot contribution 🎉 |
This page of the documentation has the following blurb:
This makes it sound like it's wrong to ever use
get_executable_path
on macOS, but it's actually only if you're attempting to launch another instance of Godot that you should opt forcreate_instance
. If you're instead doing something like trying to resolveres://
, it seems like it's okay to useget_executable_path
.