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Fix inconsistent behavior of Bezier editor undo operations upon selection of different animation #93860

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21 changes: 12 additions & 9 deletions editor/animation_bezier_editor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1096,7 +1096,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
for (int i = 0; i < animation->track_get_key_count(track); ++i) {
undo_redo->add_undo_method(
this,
"_bezier_track_insert_key",
"_bezier_track_insert_key_at_anim",
animation,
track,
animation->track_get_key_time(track, i),
animation->bezier_track_get_key_value(track, i),
Expand Down Expand Up @@ -1370,7 +1371,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
key[0] = h;
undo_redo->add_do_method(
this,
"_bezier_track_insert_key",
"_bezier_track_insert_key_at_anim",
animation,
E->get().first,
newpos,
key[0],
Expand All @@ -1391,7 +1393,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
Array key = animation->track_get_key_value(E->get().first, E->get().second);
undo_redo->add_undo_method(
this,
"_bezier_track_insert_key",
"_bezier_track_insert_key_at_anim",
animation,
E->get().first,
oldpos,
key[0],
Expand All @@ -1409,7 +1412,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
undo_redo->add_undo_method(
this,
"_bezier_track_insert_key",
"_bezier_track_insert_key_at_anim",
animation,
amr.track,
amr.time,
key[0],
Expand Down Expand Up @@ -1931,10 +1935,9 @@ void AnimationBezierTrackEdit::delete_selection() {
}
}

void AnimationBezierTrackEdit::_bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode) {
ERR_FAIL_COND(animation.is_null());
int idx = animation->bezier_track_insert_key(p_track, p_time, p_value, p_in_handle, p_out_handle);
animation->bezier_track_set_key_handle_mode(p_track, idx, p_handle_mode);
void AnimationBezierTrackEdit::_bezier_track_insert_key_at_anim(const Ref<Animation> &p_anim, int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode) {
int idx = p_anim->bezier_track_insert_key(p_track, p_time, p_value, p_in_handle, p_out_handle);
p_anim->bezier_track_set_key_handle_mode(p_track, idx, p_handle_mode);
}

void AnimationBezierTrackEdit::_bind_methods() {
Expand All @@ -1943,7 +1946,7 @@ void AnimationBezierTrackEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_select_at_anim"), &AnimationBezierTrackEdit::_select_at_anim);
ClassDB::bind_method(D_METHOD("_update_hidden_tracks_after"), &AnimationBezierTrackEdit::_update_hidden_tracks_after);
ClassDB::bind_method(D_METHOD("_update_locked_tracks_after"), &AnimationBezierTrackEdit::_update_locked_tracks_after);
ClassDB::bind_method(D_METHOD("_bezier_track_insert_key"), &AnimationBezierTrackEdit::_bezier_track_insert_key);
ClassDB::bind_method(D_METHOD("_bezier_track_insert_key_at_anim"), &AnimationBezierTrackEdit::_bezier_track_insert_key_at_anim);

ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"), PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::INT, "track")));
Expand Down
2 changes: 1 addition & 1 deletion editor/animation_bezier_editor.h
Original file line number Diff line number Diff line change
Expand Up @@ -222,7 +222,7 @@ class AnimationBezierTrackEdit : public Control {
void paste_keys(real_t p_ofs, bool p_ofs_valid);
void delete_selection();

void _bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode);
void _bezier_track_insert_key_at_anim(const Ref<Animation> &p_anim, int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode);

AnimationBezierTrackEdit();
};
Expand Down
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