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Improve viewport rotation gizmo drawing #93639

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Jun 27, 2024
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33 changes: 21 additions & 12 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -325,11 +325,11 @@ void ViewportRotationControl::_notification(int p_what) {
}

void ViewportRotationControl::_draw() {
const Vector2i center = get_size() / 2.0;
const Vector2 center = get_size() / 2.0;
const real_t radius = get_size().x / 2.0;

if (focused_axis > -2 || orbiting_index != -1) {
draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25), true, -1.0, true);
}

Vector<Axis2D> axis_to_draw;
Expand All @@ -345,34 +345,42 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
const int direction = p_axis.axis % 3;

const Color axis_color = axis_colors[direction];
const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color, alpha);
const double min_alpha = 0.35;
const double alpha = focused ? 1.0 : Math::remap((p_axis.z_axis + 1.0) / 2.0, 0, 0.5, min_alpha, 1.0);
const Color c = focused ? Color(axis_color.lightened(0.75), 1.0) : Color(axis_color, alpha);

if (positive) {
// Draw axis lines for the positive axes.
const Vector2i center = get_size() / 2.0;
draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE);
const Vector2 center = get_size() / 2.0;
const Vector2 diff = p_axis.screen_point - center;
const float line_length = MAX(diff.length() - AXIS_CIRCLE_RADIUS - 0.5 * EDSCALE, 0);

draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
draw_line(center + diff.limit_length(0.5 * EDSCALE), center + diff.limit_length(line_length), c, 1.5 * EDSCALE, true);

draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true);

// Draw the axis letter for the positive axes.
const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
draw_char(get_theme_font(SNAME("rotation_control"), EditorStringName(EditorFonts)), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, get_theme_font_size(SNAME("rotation_control_size"), EditorStringName(EditorFonts)), Color(0.0, 0.0, 0.0, alpha));
const Ref<Font> &font = get_theme_font(SNAME("rotation_control"), EditorStringName(EditorFonts));
const int font_size = get_theme_font_size(SNAME("rotation_control_size"), EditorStringName(EditorFonts));
const Size2 char_size = font->get_char_size(axis_name[0], font_size);
const Vector2 char_offset = Vector2(-char_size.width / 2.0, char_size.height * 0.25);
draw_char(font, p_axis.screen_point + char_offset, axis_name, font_size, Color(0.0, 0.0, 0.0, alpha * 0.6));
} else {
// Draw an outline around the negative axes.
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true);
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4), true, -1.0, true);
}
}

void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
const Vector2i center = get_size() / 2.0;
const Vector2 center = get_size() / 2.0;
const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();

for (int i = 0; i < 3; ++i) {
Vector3 axis_3d = camera_basis.get_column(i);
Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
Vector2 axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;

if (Math::abs(axis_3d.z) <= 1.0) {
Axis2D pos_axis;
Expand Down Expand Up @@ -5432,6 +5440,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
frame_time_gradient->add_point(0.5, Color());

top_right_vbox = memnew(VBoxContainer);
top_right_vbox->add_theme_constant_override("separation", 10.0 * EDSCALE);
top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);

Expand Down
2 changes: 1 addition & 1 deletion editor/plugins/node_3d_editor_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ class ViewportRotationControl : public Control {
GDCLASS(ViewportRotationControl, Control);

struct Axis2D {
Vector2i screen_point;
Vector2 screen_point;
float z_axis = -99.0;
int axis = -1;
};
Expand Down
2 changes: 1 addition & 1 deletion editor/themes/editor_fonts.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -443,7 +443,7 @@ void editor_register_fonts(const Ref<Theme> &p_theme) {
p_theme->set_font("rulers", EditorStringName(EditorFonts), default_fc);

// Rotation widget font
p_theme->set_font_size("rotation_control_size", EditorStringName(EditorFonts), 14 * EDSCALE);
p_theme->set_font_size("rotation_control_size", EditorStringName(EditorFonts), 13 * EDSCALE);
p_theme->set_font("rotation_control", EditorStringName(EditorFonts), default_fc);

// Code font
Expand Down
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